Yeah, I’m bad at writing dev logs…
I wanted to do more blog posts, but now the game is finished gameplay wise and I am doing the ending now. XD
After you open the exit, there will be a corridor with fun facts about your playthrough.
I am using an effect to make the text appear, similar to the effects for the “ultragreen” paint that you can only see with the green lamp.
Therefore a texture is generated consisting of images (TBD) and text including your statistics.

To add some perspective to it, the texture has been postprocessed to make the lines and text “go along the wall”.
As you can see, the text suffers from this. I have tested several fonts, but there was no way around it: The letters would break when stretched or shrunk along with the height of the wall.
So I reworked my text rendering code that I used to draw wrapped text and added a callback for manual letter rendering. The idea was to not actually shrink the text, but only make it go along the lines parallel to the wall.
The result was a lot more readable:

Images that might be part of an info panel would still be postprocessed the old way.
I think in a pixel based game with the low resolution 480×270, this is the way to go.
Here is an example of how the panel is animated when clicking on it to reveal the text:
Quite a few panels are still missing, but then the next task is to add sounds.
I am really looking forward to that part. 😀