After finishing the demo, I can now work on the next room. At the end of the demo, the player just opened the door to it. When clicking on it, there’s just a “To be continued…”
And that is done at the moment. I’m trying to keep this as much spoiler free as possible, but if you want to discover everything on your own, then: Do not read any further!
I’ve finished the work on the second demo of Unesroga.
The last things to do was to generate some texts for the completely irrelevant books in the shelf of the starting room. Still, I wanted them to be in there and there will be more in the future. I had to fix more stuff in the layouting code of the books after adding new ways to style the text elements with a little markup, because changing the font or size of the text made the previous size calculations invalid. There was an incredible struggle to maintain the correct number of linefeeds because of the way I first split the text into parts (including styling, alignment and some other metadata) during the calculation and split to pages step and at the same time reconstructed the text, so it could be drawn later on. In the end, I got rid of the double parsing stuff and used the calculated parts directly, which produced some other problems, but eventually it got all resolved and now it is stable and works in all cases when there is plain text, styled elements, page styles or conditions or custom pages with images etc.
The demo contains roughly 75% of the game. There are two more rooms planned and I have a basic idea of what will happen in one of them.
But before I start the work on that, I will wait for the initial reaction to the new demo and see if I have to do some quick fixes to it, so I can release it to a larger group.
I am curious to find out whether the puzzles will be solved quicker (or at all) than the one in the first small demo. ^-^
You were a nobody, an urchin living in back alleys, struggling each day to get enough money to eat. So, when this stranger offered you 20 bucks just for a few hours of work on the graveyard, you immediately said yes.
You did not understand what you were doing, placing weird stuff on the ground, drawing circles, lighting candles. But then he sat down next to you and explained.
“Tonight”, he said with a mad grin on his face, “I will return my wife to life. We will finally be reunited again.”
When you saw the movement behind him, you ran as fast as you could. You did not turn around when the screaming began… or ended.
Only on the next day, in broad daylight, you returned to pick up his money and pocket watch. You also picked up an old tattered book. You could not read, but recognized some of the symbols you had drawn onto the ground.
Maybe someone else was interested in this? For a few bucks you would even help them set it up…
Hundreds of children are getting stuck in the woods at this time of year. Be cautious!
Just another silly idea. 🙂
And a test for AI models as most of them had lots of problems with this. This was the first image that remotely captured the idea behind it, that the child got stuck in a frozen puddle of its own drool.
The fact that the prompt says “comical man” is completely ignored as this model has a strong female tendency as most models have.
Here is another model trying its best, creating a cute image nonetheless. ^-^
Somehow an inflatable pink washing machine came up in chat at work and someone requested an AI image of it, so… here it is! 🙂
It was a bit tricky to get it to make the washing mashine look “rubbery” and inflatable and he would not give me a mouth piece like on a balloon, but otherwise it was one of the easier stuff to create. I’ve used my current favorite “Artsy Dream”.
I tested out some pixel art LoRAs and I was pretty impressed with the result. It is still not real pixel art, but it is far better than the first variants.