The minigame to disable the laser barriers in the game. There is only one symbol here, but in the later versions there will be three (cross, circle and triangle) and each of them has a destination. The possible positions (marked with the symbol) can toggle one or two barriers.
Continue reading Day 11: GameJam #Redefine2021Category: Development
Day 10: GameJam #Redefine2021
Today was one of those days where you are super busy, but end up having finished close to nothing.
I was only able to finish the teleportation transition using particles, adding music and atmospheric loops to the game and doing some bugfixes.
The particles are using the Spaß Taxi system that I had to upgrade to a new ECS version and change a bit to be able to do what it was supposed to do.
One other thing that I did, was to remove Beautify from the project. Not that I don’t like it, but I wanted to have the least amount of bought assets in this gamejam project. Now only InControl for the controller support remains.
Day 9: GameJam #Redefine2021
Today I have added the laser barriers that block some ways and can be opened by solving the upcoming terminal puzzles. Walking through them might be detrimental to your health.
In the evening, I have worked on getting the particle system to work for the teleporter sequence.
Continue reading Day 9: GameJam #Redefine2021Day 8: GameJam #Redefine2021
Today I have added the first death animation: Death by falling. I have set the deadly height to be 4.8m for now which can be finetuned later on.I’ve also added a new transition for teleporting and dying (which also brings you back to the most recent teleporter) using the post-process stack v2.
Continue reading Day 8: GameJam #Redefine2021Day 7: GameJam #Redefine2021
On this very special Christmas evening, I have added teleporters and a way to support different aspect ratios.
Continue reading Day 7: GameJam #Redefine2021Day 6: GameJam #Redefine2021
Today I have added the ladder and with it the vertical room transition. This is different, because each floor has its own background image that is pinned to the camera, but will change when switching floors. I’ve also added the sounds for walking, jumping, landing and moving boxes. All those actions got dust clouds, too.
Continue reading Day 6: GameJam #Redefine2021