Day 4: GameJam #Redefine2021

On this day, I have finally started with the gameplay mechanics. I was able to finish the basic movement including a double jump and some push interaction.

After thinking about it for a while, I decided to go with Unity Physics2D. Of course, I immediately ran into problems with it. But more about this below.

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HiBe: Finished 2.0… or the difficulty with difficulties

Difficulty levels of the first puzzle

Als ich Higher Beings gestartet habe – mit dem Ball Plates Puzzle (Siehe oben!) – wurde schnell klar, dass ich verschiedene Schwierigkeitslevel pro Puzzle haben wollte.

Continue reading HiBe: Finished 2.0… or the difficulty with difficulties