Today I have done three major things:
a) Scene transitions
b) Room layout and room transitions
c) Player capabilities and corresponding pickups
Tag: gamedev
Day 4: GameJam #Redefine2021
On this day, I have finally started with the gameplay mechanics. I was able to finish the basic movement including a double jump and some push interaction.
After thinking about it for a while, I decided to go with Unity Physics2D. Of course, I immediately ran into problems with it. But more about this below.
Continue reading Day 4: GameJam #Redefine2021Day 3: GameJam #Redefine2021
After almost two days working on the menu, it’s finally working and contains audio and video options.
Continue reading Day 3: GameJam #Redefine2021