Aaaaaand… it’s done!
Continue reading Day 14: GameJam #Redfine2021Tag: Redefine2021
Day 13: GameJam #Redefine2021

Today wasn’t a day full of visual changes, so I have only the new title image with the “logo” to show.
Continue reading Day 13: GameJam #Redefine2021Day 12: GameJam #Redefine2021
Today I have finally added the graphics by my team mate. And… it feels so much more like a game now. Wow!
Continue reading Day 12: GameJam #Redefine2021Day 11: GameJam #Redefine2021
The minigame to disable the laser barriers in the game. There is only one symbol here, but in the later versions there will be three (cross, circle and triangle) and each of them has a destination. The possible positions (marked with the symbol) can toggle one or two barriers.
Continue reading Day 11: GameJam #Redefine2021Day 10: GameJam #Redefine2021
Today was one of those days where you are super busy, but end up having finished close to nothing.
I was only able to finish the teleportation transition using particles, adding music and atmospheric loops to the game and doing some bugfixes.
The particles are using the Spaß Taxi system that I had to upgrade to a new ECS version and change a bit to be able to do what it was supposed to do.
One other thing that I did, was to remove Beautify from the project. Not that I don’t like it, but I wanted to have the least amount of bought assets in this gamejam project. Now only InControl for the controller support remains.
Day 9: GameJam #Redefine2021
Today I have added the laser barriers that block some ways and can be opened by solving the upcoming terminal puzzles. Walking through them might be detrimental to your health.
In the evening, I have worked on getting the particle system to work for the teleporter sequence.
Continue reading Day 9: GameJam #Redefine2021