Day 8: GameJam #Redefine2021

Today I have added the first death animation: Death by falling. I have set the deadly height to be 4.8m for now which can be finetuned later on.I’ve also added a new transition for teleporting and dying (which also brings you back to the most recent teleporter) using the post-process stack v2.

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Day 6: GameJam #Redefine2021

Today I have added the ladder and with it the vertical room transition. This is different, because each floor has its own background image that is pinned to the camera, but will change when switching floors. I’ve also added the sounds for walking, jumping, landing and moving boxes. All those actions got dust clouds, too.

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Day 4: GameJam #Redefine2021

On this day, I have finally started with the gameplay mechanics. I was able to finish the basic movement including a double jump and some push interaction.

After thinking about it for a while, I decided to go with Unity Physics2D. Of course, I immediately ran into problems with it. But more about this below.

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