Today I have added the first death animation: Death by falling. I have set the deadly height to be 4.8m for now which can be finetuned later on.I’ve also added a new transition for teleporting and dying (which also brings you back to the most recent teleporter) using the post-process stack v2.
Continue reading Day 8: GameJam #Redefine2021Tag: teleporters
Day 7: GameJam #Redefine2021
On this very special Christmas evening, I have added teleporters and a way to support different aspect ratios.
Continue reading Day 7: GameJam #Redefine2021