Today I have added the first death animation: Death by falling. I have set the deadly height to be 4.8m for now which can be finetuned later on.I’ve also added a new transition for teleporting and dying (which also brings you back to the most recent teleporter) using the post-process stack v2.
Continue reading Day 8: GameJam #Redefine2021Tag: transitions
Day 5: GameJam #Redefine2021
Today I have done three major things:
a) Scene transitions
b) Room layout and room transitions
c) Player capabilities and corresponding pickups